3  creating javascript applications for the iphone android and blackberry with phonegap

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 2 ppsx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 2 ppsx

Ngày tải lên : 14/08/2014, 20:21
... provides the bridge between the control and the data it needs to display The control will ask the datasource for what it needs and the datasource is responsible for providing the information in a format ... [VIEW] The framework used to write iPhone apps [COCOATOUCH] 10 The folder used to organize the images for the app [RESOURCES] 12 The name of the IDE for iPhone apps [INTERFACEBUILDER] 13 These ... launch the Inspector Edit label text here E  dit the labels and button text for the title, “I’m”, and feeling”, and “about it”, as well as the title for the button Don’t worry about the picker...
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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 3 potx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 3 potx

Ngày tải lên : 14/08/2014, 20:21
... with no problem now that you’ve gotten the hang of events and message passing objective-c for the iPhone BE the architect Your job is to be architect and figure out how the UITextField and the ... know from adding the picker and the button, match the magnet with the method or file that you’ll need to edit to add the text field  Add an IBOutlet and @property declaration for the UITextField ... know from adding the picker and the button, match the magnet with the method or file that you’ll need to edit to add the text field  Add an IBOutlet and @property declaration for the UITextField...
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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 4 doc

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 4 doc

Ngày tải lên : 14/08/2014, 20:21
... and populate them with the drink list information This method is called when the table view needs a cell n The indexPath contains the sectio l needed cel and row number for the // Customize the ... plist DrinkArray.plist Format and populate the plist Open up the file and change the root type to Array and the item types to strings Then you can populate the names for the drinks Add three tes ... arguments The last element in the array will be the value before the nil—nil won’t be added to the array Q: Tell me again about that @ symbol before our drink names? A: The @ symbol is shorthand for creating...
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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 5 docx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 5 docx

Ngày tải lên : 14/08/2014, 20:21
... again, and link the new Bar Button Item to the actions and outlets within the Main Window, right clicking and using the menus that pop up Finally, pull up the inspector for the Bar Button Item and ... enter the new drink information and we can that with a new view Just like with the detailed view, we can let the navigation controller handle the transition What we ne AddViewControed for the lle ... outlets within the Main Window Finally, pull up the inspector for the Bar Button Item and change the Identifier to Add you are here 4   211 add the button Using Xcode, add the button to the nav...
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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 6 ppsx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 6 ppsx

Ngày tải lên : 14/08/2014, 20:21
... by the iPhone OS The secret to knowing what’s going on with the keyboard is tapping into these events S  am taps in the Drink name field and the field becomes the first responder Now the iPhone ... send them when I see the notification they were interested in I package up the notification information into a nice object for them and then call their method Doesn’t take me long at all; the ... the view to the right field, and the messages in the console help you keep track of what’s going on A great reference for the code samples and information for programming apps in general is the...
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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 7 ppsx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 7 ppsx

Ngày tải lên : 14/08/2014, 20:21
... views, and another to handle the detail view Frank: I get it We need to put the table view components somewhere, and we can either create new nibs for each view and have the tab controller load them ... controllers for t Add the nav ews itive and Captured vi ews for the Fug uild the table vi B ews and Captured vi ew with a nib, and a ail vi Create a det h and m files controller with view you ... List and the second one as the Captured List Rather than that, we just put all those controls for the list in the same nib as the tab bar Remember, the nib is just the UI controls, not the behavior...
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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 8 docx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 8 docx

Ngày tải lên : 14/08/2014, 20:21
... delegate the reference from the Fugitive v controllers for Add the na ews and Captured vi he Fugitive table views for t Build the ews and Captured vi ew with a nib, and a ail vi Create a det h and ... only the captured fugitives in the captured view - Add the captured date for the fugitive View Controllers Managed Object Model - Add information about the changes to the data for display in the ... almost done with your list! o Do List iBountyHunter T m ers (both h and ate view controll Cre tured views Fugitive and Cap d the files) for the ar view, and ad reate the tab b along with a C er...
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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 9 potx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 9 potx

Ngày tải lên : 14/08/2014, 20:21
... which for now includes the iPod Touch and the iPhone Part of the approval process for apps is that they are checked for compatibility with the iPod Touch Author’s note: We don’t have insider information ... views and animations are all working properly, what about the image itself? Think about the data model when you fill in the blanks below The UIImage will be stored in the The and the The The image ... That’s going to mean a view with a UIImageView and a Done button Don’t forget the action to tie in with the button and dismiss the view Don’t worry about an IBOutlet for the second UIImageView yet,;...
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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 10 pps

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 10 pps

Ngày tải lên : 14/08/2014, 20:21
... camera, map kit, and core location Map Kit is new with iPhone 3.0 With the latest major iPhone update, Apple opened up the API for the maps that are used on the iPhone The data for the maps comes ... coordinates: Implement the new fields in the view for the location label and the latitude and longitude fields Migrate the database again and produce the new Fugitive class with the latitude and longitude ... CapturedPhotoView with the image Resize the image and the button then drag an MKMapView to the bottom half of the view Add the outlets and code for the MKMapView Now that you have all the support stuff...
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head first iphone development a learnersguide to creating objective c applications for the iphone 3 phần 1 docx

head first iphone development a learnersguide to creating objective c applications for the iphone 3 phần 1 docx

Ngày tải lên : 14/08/2014, 20:21
... the book Q: Can I develop an app for the iPhone then rebuild it for other phones like Windows Mobile, Android, or Blackberries? A: In a word, no When you develop for iPhone, you use Apple’s iPhone ... connections between the code and these elements All of these elements come from the Cocoa Touch framework, a custom UI framework for the iPhone and the iPod Touch The library shows all of the elements ... intro the intro The Brain Power exercises don’t have answers For some of them, there is no right answer, and for others, part of the learning experience of the Brain Power activities is for you...
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addison-wesley developing hybrid applications for the iphone using html css and javascript to build dynamic apps for the iphone

addison-wesley developing hybrid applications for the iphone using html css and javascript to build dynamic apps for the iphone

Ngày tải lên : 28/04/2014, 16:15
... Developing Hybrid Applications for the iPhone This page intentionally left blank Developing Hybrid Applications for the iPhone Using HTML, CSS, and JavaScript to Build Dynamic Apps for the iPhone Lee ... you with the foundation for well-made, maintainable, and useable applications for the iPhone. ” —William Dalton “This is an outstanding book! If you are interested in building applications for the ... This book covers the two most commonly used open-source JavaScript software packages for writing applications for the iPhone and iPod touch devices: QuickConnectiPhone and PhoneGap. These packages...
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Tài liệu Developing Hybrid Applications for the iPhone ppt

Tài liệu Developing Hybrid Applications for the iPhone ppt

Ngày tải lên : 12/02/2014, 21:20
... n n With the Dashcode and Xcode templates, you can create applications on the iPhone faster than ever before From the Library of Wow! eBook JavaScript Modularity and iPhone Applications Uand ... used open-source JavaScript software packages for writing applications for the iPhone and iPod touch devices: QuickConnectiPhone and PhoneGap. These packages enable you to build applications that ... overview of the growth of QuickConnectiPhone in the future If you plan to create applications for iPhones and other platforms, such as Google’s Android phones, Nokia phones, Blackberries, and desktops...
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Creating 3D Game Art for the iPhone with Unity Part 3 ppsx

Creating 3D Game Art for the iPhone with Unity Part 3 ppsx

Ngày tải lên : 08/08/2014, 13:21
... sizing and compression within Unity Unity iOS supports several platforms; so for iPhone, you’ll need to click the iPhone icon and then check the Override for iPhone box to set the size and compression ... textures and the iPhone and iPad Texture Formats In this section, we are going to discuss texture formats as they relate to the iDevice hardware These formats pertain to the formatting of the texture ... resolution of the iPad but is also easily scalable down to the iPhone and iPod Touch devices, e.g.,€480 × 320 for iPhone and 960 × 640 for the iPhone €4 Now, this is not the final size for textures...
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Programming in Go: Creating Applications for the 21st Century, Rough Cuts docx

Programming in Go: Creating Applications for the 21st Century, Rough Cuts docx

Ngày tải lên : 29/03/2014, 22:20
... processors and “8” for Intel 386.) Fortunately, we don’t need to concern ourselves with these tools, since Go provides the high-level go build tool that handles the compiling and linking for us All the ... Panel, then System and Security, then System, then Advanced system settings, and in the System Properties dialog click the Environment Variables button, then the New… button, and add a variable with ... and Closures 31 } } The main() function gets the input and output filenames from the command line, creates corresponding file values, and then passes the files to the americanise() function to the...
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Creating 3D Game Art for the iPhone with Unity docx

Creating 3D Game Art for the iPhone with Unity docx

Ngày tải lên : 27/06/2014, 08:20
... Creating 3D Game Art for the iPhone with Unity Praise for Creating 3D Game Art for the iPhone with Unity As the sophisticated tools for creating and implementing assets for gaming ... mobile platforms with limited memory bandwidth and power consumption such as the iPhone and iPad The smaller the tile the GPU is rendering, the easier it is to process, and thus, the less it ... iOS and game development for the iPhone It’s about trimming the fat in order to get to the meat of the discussions and maximize the important concepts the book needs to cover and what most other...
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Creating 3D Game Art for the iPhone with Unity Part 1 docx

Creating 3D Game Art for the iPhone with Unity Part 1 docx

Ngày tải lên : 08/08/2014, 13:21
... Creating 3D Game Art for the iPhone with Unity Praise for Creating 3D Game Art for the iPhone with Unity As the sophisticated tools for creating and implementing assets for gaming ... time and time again to be a solid development platform and the best middleware solution for creating games for the iPhone and iPad However, Apple’s App Store is not without its controversy, and ... iOS and game development for the iPhone It’s about trimming the fat in order to get to the meat of the discussions and maximize the important concepts the book needs to cover and what most other...
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Creating 3D Game Art for the iPhone with Unity Part 2 docx

Creating 3D Game Art for the iPhone with Unity Part 2 docx

Ngày tải lên : 08/08/2014, 13:21
... to triple the polygons within modo 33 Creating 3D Game Art for the iPhone with Unity Creating Geometry There aren’t any special techniques to modeling for game objects for the iPhone and iPad ... optimize my assets for targeting the higher performance devices such as the iPhone 4, 3GS, and iPad The way I looked at it was at the time of the writing of this book, the iPhone 3G and iPod Touch ... the level of detail I was looking to create for Tater and would make for a good test model I then opened up the Penelope completed project and deleted all of the assets except the model and the...
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Creating 3D Game Art for the iPhone with Unity Part 4 ppt

Creating 3D Game Art for the iPhone with Unity Part 4 ppt

Ngày tải lên : 08/08/2014, 13:21
... leaves me with two UV maps for the mesh The first UV map is for the texture and the second is for the lightmap Now with 87 Creating 3D Game Art for the iPhone with Unity Fig 4.23╇ Here Is the UV ... (128 times 4) in the texture map I then measured all of the items in the scene and kept note of the size they would need to relate to in the texture map Creating the Textures Before creating any ... Fig 4.18╇ The Props Will Be Randomly Distributed in the Level in Unity iOS 83 Creating 3D Game Art for the iPhone with Unity 300 vertices and shares the same material as the rest of the level...
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Creating 3D Game Art for the iPhone with Unity Part 5 pot

Creating 3D Game Art for the iPhone with Unity Part 5 pot

Ngày tải lên : 08/08/2014, 13:21
... between Blender and modo since both apps can read and write the Collada format 95 Creating 3D Game Art for the iPhone with Unity FIG 5.5╇ In Photoshop, the Lightmap Is Multiplied Over the Diffuse ... understand the process and how it relates to Unity iOS and the iPhone and iPad hardware Being armed with this knowledge allows you to make important decisions on the rigging and animation process and ... that with the chest bone selected and X-Axis Mirror enabled on the Armature options, I pressed Shift + E to mirror extrude the bones out for the shoulder, bicep, forearm, and hand Now, the shoulder...
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Creating 3D Game Art for the iPhone with Unity Part 6 pptx

Creating 3D Game Art for the iPhone with Unity Part 6 pptx

Ngày tải lên : 08/08/2014, 13:21
... to IK_Hand.L as shown in Fig 6.19 FIG 6.19╇ The IK Bone for the Hand Was Duplicated from the Original Hand Bone Next, I setup the actual IK Constraint on the Forearm.L Bone with the IK_Hand.L ... start with the legs Setting Up IK for Legs The first thing I needed to was to add another bone to the foot area that would act as the main controller for the leg and foot I selected the tail of the ... Actions for each animation the character needs to perform When it comes to exporting the FBX, I simply 141 Creating 3D Game Art for the iPhone with Unity select the appropriate Action and export the...
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